Sunday, April 15, 2018

The Meg trailer

New trailer of the movie I worked on last year! Lost of lighting shots on this and texturing and look development of a few assets.

Galaxy’s Edge Millennium Falcon Attraction for Disney Parks

Here is an article about something of what I am currently working these days!



Walt Disney Imagineering, NVIDIA Develop New Tech to Enable Star Wars: Galaxy’s Edge Millennium Falcon Attraction for Disney Parks

 by RICK CHAMPAGNE
NVIDIA Quadro and Epic Games Unreal Engine multi-GPU customizations benefit all Unreal users.
When Star Wars: Galaxy’s Edge opens next year at Disneyland Resort and the Walt Disney World Resort,park guests will visit the planet of Batuu, a remote outpost that was once a busy crossroads along the old sub-lightspeed trade routes. But you don’t have to wait another year to get a glimpse of it.
An in-progress animated sequence from the Millennium Falcon attraction was unveiled today. Produced by ILMxLAB and running in real time, it gives fans the first ever glimpse of the incredible detail and immersion the attraction will offer.
Walt Disney Imagineering teamed with NVIDIA and Epic Games to develop new technology to drive its attraction. When it launches, riders will enter a cockpit powered with a single BOXX chassis packed with eight high-end NVIDIA Quadro P6000 GPUs, connected via Quadro SLI.
Quadro Sync synchronizes five projectors for the creation of dazzling ultra-high resolution, perfectly timed displays to fully immerse the riders in the world of planet Batuu.
Working with NVIDIA and Epic Games, the Imagineering team created a custom multi-GPU implementation for Unreal Engine. This new code was returned to the Epic Games team and will help influence how multi-GPUs function for their engine.
“We worked with NVIDIA engineers to use Quadro-specific features like Mosaic and cross-GPU reads to develop a renderer that had performance characteristics we needed,” says Bei Yang, technology studio executive at Disney Imagineering. “Using the eight connected GPUs allowed us to achieve performance unlike anything before.”
Yang and Principal Software Developer Eric Smolikowski dove into more details during their GTC talk, Walt Disney Imagineering Technology Preview: Real-time Rendering of a Galaxy Far, Far Away,” and discussed how Disney Imagineering took advantage of the latest NVIDIA technology and the technical modifications they made for the Unreal Engine, which allows eight GPUs to render at unprecedented quality and speed.

Original post from NVIDIA

Saturday, June 3, 2017

Guardians of the Galaxy 2 - Big Gun Modeling and texturing

Here is a short video of the Guardians of the galaxy 2 narrated by director James Gunn on the sequence that we worked on studio.
I was responsible for concepting, modeling and texturing of the big gun that Gamora Picks up to shoot at her sister Nebula. It also shows parts of the space ship that Nebula uses, where I enhanced the textures for close ups and to get a more rough and dirty look to this ship version :




Closeups of the cockpit. Texturing and lookdev.
Dirt, scratches, weathering, oil spils and different extra masks were hand painted and given to the compositor to get a nice bumpy and scratched up surface. The glass got a series of additional masks to help the distortion for the refraction properties of the glass.




Dirty and damaged version of the space ship...although is kinda hard to see the details from this distance...there goes my 3 weeks of texturing lol


The entire gun was a long process of try an error as I was concepting and trowing ideas to improve the shape at the same time as I was modeling in 3D. There are tons of versions and shapes of this gun, it was challenging but fun a the same time. Textures and the look dev also made by me.







Monday, February 2, 2015

Fast and Furious 7

here is the latest spot for one of the movies I have been working lately!
Have a few 3d models on this one!

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