1. Rocket (Batman vs. Superman) - Modeled and UVed. Based on reference of a Russian soyuz and concept art.
  2. Gamora Gun (guardians of galaxy2) - Concept, modeling, texturing and look develeopment
  3. Batmobile (Batman vs. Superman)- Modeled the side engine together with the side step and suspension of the car. UV layout of most of the asset to facilitate high resolution texturing of the car for closeups and additional damage.
  4. Damaged trailer where Batmobile lands - Modeled based on sets version and FX friendly
  5. Bat Cave - Modeled and designed part of the ramp access and compartments for the water to clear up at entrance as well as in the tunnel
  6. Last scene of the Bat cave was a mixture of plate from the portion build on set and I modeled the ramp version and surrounding rocks matching set proportions for extention of the cave.x`
  7. U.S. Capitol (Batman vs. Superman)- Modeled UVed High res based of reference pictures and lidar files. Modeled additional close detail to ornaments all around the capitol that matches accurately the reference for closeup shot.
  8. Rescue helicopter scene (Independece Day 2) -Lighting of the whole scene providing render passes of complex debris simulations and large cityengine buildings to complement with matte painting for comp. At the same time matching plate lighting and fire lighting reflections. 
  9. Underwater Ship (Exterior) (Tim Burton's "Miss Peregrine")- Textured and Lookdev all Props on top of the deck and lifeboats
  10. Underwater Ship (Interior) (Tim Burton's "Miss Peregrine")- Textured and Lookdev all the interior of the ship based on concept art and reference pictures. Making accurate underwater weathering and at the same time appealing to the eye to contribute to the story of the movie.
  11. Peter Pan Pirate Ships  Props (PAN) - Modeled and UVed props on top of the ship. Also the main cannons and flamethrowers.
  12. BG contruction buildings in "Heroes park"  - Modeling building and necesary props to complement on the environment requested byt he client on the construction of metropolis
  13. Submarine camera facing Aquaman - Texturing and look dev for the submarine arms on closeup and fishes (also texturing and look dev)
  14. Bat wing flying under bridge scene - Texturing and look dev of the bridge
  15. Batman Warehouse (Batman vs. Superman)- Modeled all warehouse exterior matching the warehouse filmed in set to addtional angles and destrucion of the Batwing interaction. Set extension.
  16. Batman window crash (Batman vs. Superman)- Modeled High Res closeup of the warehose interior window for destruction. All CG
  17. Damaged shed where Batmobil pulls car - Modeled shed and added props to add on the destruction and debris generation for FX
  18. Superman rescuing Louis - Textured and lookdev and lighting of FG building to improve the look and feel of the sequence. At the same time adding the necessary props to create a populated office building
  19. Lex corp tower shots - Lighting of the towers and providing necessary volumetric light passes for comp team to blend and mix 
  20. Missile shot -Modeiling of missile 
  21. Car Jump (Furious 7) - Modeling and clean up of geometry of the Dubai towers 
  22. Parking lot destruction (Furious 7) - Modeled all street props (lamps, traffic lights, trash bins, newspaperstands,etc) and Side street stores to fill surroundings of the hero parking lot.
  23. Hoover Dam buildings (San Andreas)- Modeled side buildings that make part of the Hover dam for background and destruction of earthquake.
  24. Peter Pan Pirate Ships  Props (PAN) - Modeled and UVed props on top of the ship. Also the main cannons and flamethrowers.
  25. Star wars scene - All aspects - Modeling, texturing and animation of all BG and character(zbrush, 3dsmax and Vray). I also did the color correction and composition in Nuke and AE.
  26. My personal logo 3DP - All aspects - Designed, modeled, textured and animated.

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