DEMO REEL

from Daniel Perez on Vimeo.

  1. (Solo :Star Wars movie) -Millennium Falcon engine -Texturing and look dev
  2. Gamora Gun (Guardians of Galaxy 2) - Concept, modeling, texturing and look development
  3. (Don't Look Up Movie) - Lighting with multipass render, Modeling of the foreground arm and part of the tower launch structure.
  4. (Meg 2 Movie) - Octopus and environment overall scene lighting
  5. (Free Guy) - Buildings and street texturing for destruction
  6. Closeup of Rocket (Batman vs. Superman) - Co-Modeled with Kevin Meins creating 2 versions of the props (clean to rocket version and damage version visible on closeup. Based on reference of a Russian Soyuz and concept art.
  7. Underwater Ship (Interior) (Tim Burton's "Miss Peregrine")- Textured and Look dev all the interior of the ship based on concept art and reference pictures. Making accurate underwater weathering and at the same time appealing to the eye to contribute to the story of the movie.
  8. Gemini Man - Lighting and rendering with multipass the complex FX that constructed the liquor store for the shooting and optimizing them to accurate render times
  9. (Solo :Star Wars movie) - space creature, skin and bone texture as he is getting sucked by a black hole
  10. Bat Cave (Batman vs. Superman)- Modeled and designed part of the ramp access and compartments for the water to clear up at entrance as well as in the tunnel
  11. Last scene of the Bat cave (Batman vs. Superman) It was a mixture of plate from the portion build on set and I modeled the ramp version and surrounding rocks matching set proportions for extension of the cave.
  12. Slumberland movie -  Ocean sim extension and lighting. Rendering it with multiple passes so Comp could add lighting effects and different shapes of the waves
  13. Black Adam movie - Spaceship landing on the temple. Lighting of the overall scene and the water sim FX
  14. The Batman movie - Overall lighting of the environment and bodies with a new process of face scanning and replacing the cg faces of batman with the real actor performance and relighting it to match the original plate
  15. Rescue helicopter scene (Independence Day 2) -Lighting of the whole scene providing render passes of complex debris simulations and large city engine buildings to complement with matte painting for comp. At the same time matching plate lighting and fire lighting reflections. 
  16. Batman window crash (Batman vs. Superman)- Modeled High Res closeup of the warehouse interior window for destruction. All CG
  17. U.S. Capitol (Batman vs. Superman)- Modeled UVed High res based of reference pictures and lidar files. Modeled additional close detail to ornaments all around the capitol that matches accurately the reference for closeup shot.
  18. Underwater Ship (Exterior) (Tim Burton's "Miss Peregrine")- Textured and Lookdev all Props on top of the deck and lifeboats
  19. BG construction buildings in "Heroes park" (Batman vs. Superman) - Modeling building and necessary props to complement on the environment requested by the client on the construction of metropolis
  20. My personal logo 3DP - All aspects - Designed, modeled, textured and animated.




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