Texture artist - Ghost Of Tsushima. Video Game
While I was working in Digital Domain I was in charged of do hero textures for cinematic cuts for a trailer of the game. I had to take the original game textures for the main character and make variants for clean version, dirty sweaty, bleeding version, and rain muddy. It was pretty interesting as each scenario played out different aspects of the textures.
Also worked in several assets like buildings, castles and animals or character clothes. Transferring textures with different UVs or retopo for high resolution in the cinematic, as well as improving the look. Did some environment modeling as well on the intro scene where main guy wakes up in the beach battle and start running. Most modeling was made in Maya and zbrush, texturing Mari, mudbox and substance.
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