Environment and Lighting work - Unreal Engine

These are a few renders using pathtracer in Unreal. The environment was made with Megascans from FAB among other textures I created. The Car was downloaded from turbosquid. I had to fix a lot of textures of the car as some were low res and made for blender.

Lighting it with Lumen, atmospherics and easy fog is interesting for background but want to work with a more realistic fog plugin in the future.

Lighting on the car was separated from the environment lighting using channels to provide more of a studio lighting look to the car. All result were made inside Unreal engine.



















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